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flos

@flosarbor

eng isnt my native language/ different fanarts/ any pronouns
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Reblogged

🎮 HEY I WANNA MAKE A GAME! 🎮

Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?

To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:

SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!

Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity

Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty

RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)

engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?

✨more advice under the cut. this is Long ok✨

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purpleneenee

I love it when you can pick up an animator’s quirks. 

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blairtrabbit

     I’ve read in old interviews with Milt Khal’s fellow animators that he did the swaggle to purposefully show off. Moving the head in 3-d space is an exceptionally hard thing to do but Khal upped the level of difficulty to a place many animators wouldn’t go.      Not only are they all doing the swaggle you’ll notice they are all TALKING while they are doing it. This is back in the days where you had to use a timing sheet to pace your animation and a head swaggle doesn’t work if its too slow or too fast so he had to figure out the right speed so it looked natural while the character finishes what they have to say while not interfering with the distinct mouth shapes.       Not only did Khal do it without any shifting weight problems or timing issues he would often do it while moving the rest of the body. This isn’t his signature move just because he was good at it.This is his signature move because he was one of the only people skilled enough to DO IT AT ALL.

Milt Khal was a MASTER.

Ok I'm here to tell you guys about the canon ending for qBagi/akBagi for those who don't keep up with arkanis but still remember the qsmp character.

For a few days Bagi has been consumed by Chaos, an entity responsible for pure chaos, this started for many reasons but the main one said it's "she screamed but none of you heard" basically saying that Bagi was in some sort of agony that nobody noticed

Today, Bagi started talking about how it was her end, she knew it was her time, after some goodbyes she was dragged by Chaos somewhere. Her only request? That all pieces that were left of her were destroyed, so she didn't exist anymore in any reality

And that was done, there is no Bagi anymore, she died still blaming herself for everything that happened with her brother, everything that happened in Quesadilla, everything that happened in Arkanis

She died without ever healing

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