Combat Mechanics of FF7 Rebirth
The developers of FF7 Rebirth have confirmed very little about what mechanics the game will be featuring in its upcoming release in February 2024. However, from what we can gather, the previous FF7 Remake featured a hybrid of the ATB (Active Time Battle) system, a combat mode that allows players to focus on melee combat while adding the option of freely switching characters at any point in gameplay.
Aside from the close-ranged combat, players can expect to take advantage of multiple types of Materia that can be used to cast a variety of Spells, conjure powerful Summons, grant new commands/Abilities, and further boost the Stats by providing buffs and different effects. When it comes to Combat Mechanics of FF7 Rebirth, many of its aspects remain a mystery but we are looking forward to changes that are coming after Teruki Endo, the Battle Director announced on X (previously Twitter) that the battle system will feature new comrades will be joining players in battle and even cooperate with other party members. This led some fans to believe that it would feature the possibility of team tag or doing attacks in groups that are commonly found in other JRPGs.
From what we know so far, 10 characters will be introduced in the FF7 Rebirth, and if it's true that players will get the group attacks, it will be interesting to see how the developers have implemented this in the Final Fantasy 7 world.
ATB Gauge in FF7 Rebirth
Final Fantasy 7 Remake introduced two bars of ATB gauges: one that can be filled and used to cast a spell, use an ability, an item, or summon a monster. This bar fills steadily on its own which can be determined by the Movement Speed of the used character but will fill faster as you deal damage to enemies with normal attacks, deflect damages with guard, or use unique techniques. The ATB Gauge will likely be retained in FF7 Rebirth while implementing more fluid combat. This means that abilities will feel more natural in these scenarios.
We are hoping to see more improvements in Final Fantasy 7 Rebirth and the possibility of more challenging boss fights that players will take on. With the introduction of Synergy Attacks in FF7 rebirth, the difficulty of combat will likely be ramped up and boss fights will be more armed than ever.
Forge Relationships and Find Romance in Final Fantasy 7 Rebirth
Cloud Strife has always been surrounded by his friends and even foes in Final Fantasy 7. This time, in FF7 Rebirth, his actions and dialogue choices will now affect his relationships with them. Players can now engage other characters in a conversation that can lead to a blossoming friendship. With a strong enough bond, this may reap some benefits which remind players to be wary of their decisions, especially when it comes to their favorite characters.


The Romance Mechanics of FF7 Remake remains largely unknown but it may be based on the FF7 Remake Date Event where Cloud Strife can go out on a date with specific characters. The character that will appear in the said event will depend on the side quests and choices that you have made so far. FF7 Rebirth romance will likely stray from this mechanic given the dialogue choices that have been confirmed by the developers. Romance in FF7 Rebirth screenshots can be found below and it appears the scenario is similar to a certain level where fireworks can be seen at the background while Cloud Strife is talking to different characters.



Difficulty Options in FF7Rebirth
Players will get 3 levels in which they can play FF7 Rebirth. Easy difficulty allows you to focus on the story, while Normal provides a reasonable challenge. There's a newly added level called Dynamic difficulty, where enemies grow stronger as your characters do—perfect for players who crave constant challenge.

In the Dynamic difficulty, players can expect that enemies will scale according to their current level. We can assume that this will mean more challenge and you will not be one-shotting all kinds of enemies across your travels. We find that this is a nice option for those who want to challenge Final Fantasy 7 Rebirth's combat system and experiment with all kinds of styles.
Which Mode Should You Play in FF7 Rebirth?
The difficulty level will largely depend on your appetite for challenge. Normal is the standard mode for players who want to enjoy both battles and the story, while Easy Mode will let you focus on the story and the battles will not be much of a challenge. Don't be afraid to try out difficulties and find the one that matches your skill and make sure to have fun along the way!
Dynamic Mode is recommended for those who seek thrill and want extra challenge in their game. If you're new to the genre, we suggest sticking with either Easy or Normal so you don't get frustrated trying to finish the game.
What Combat Changes Are Coming to FF7 Rebirth?
Synergy Abilities
Synergy Abilities are coming to FF7 rebirth. These are powerful attacks in which two characters will work together in an attempt to turn the tides of the battle in their favor! The more you use two characters together, the more abilities you will unlock. This will be measured in the form of a party level, which describes how close your team is and will deepen the affinity between party members. This will also be shown in the form of a Synergy Gauge that will allow you to unleash powerful Synergy Attacks. Below, you will find screenshots of Synergy Attacks in FF7 Rebirth:
Cloud and Aerith: Firework Blade

In this synergy attack, Cloud teams up with Aerith to unleash a powerful ranged attack.
Tifa Lockhart and Cait Sith: Moogle Dunk Shot

The nimble and strong Tifa swings Caith Sith's moogle around and throws it at an enemy.
New Summons
Setting summoning materia grants players access to the power of the gods. These powerful summons will follow your lead and fight enemies as you command them and even control them to use special abilities. Before leaving the battlefield, these strong summonses will unleash one final attack that can cause immense damage to foes. Three new summonses will be joining the fight in Final Fantasy 7 Rebirth.



Titan, Bahamut Arisen, and Phoenix are the 3 summons that will be available in FF7 Rebirth. Each of these summonses has their distinct appearance and their combat style. The Titan is great at dealing powerful melee strikes and can hurl boulders that can deal area-of-effect damage to foes. The Bahamut Arisen is a massive dragon with resplendent red scales, its distinct combat style features lightning-quick speed that can deal massive damage with its sharp claws. Finally, the Phoenix is a powerful bird of exquisite beauty and fiery wings. A balanced summon that can deal powerful attacks with its fiery wings but also heals the party's wounds.
The Gold Saucer Returns to FF7 Rebirth
In the original game, players can choose who Cloud will go on a date with at the event. This feature will be returning in the upcoming FF7 Rebirth and screenshots have been shared by the developers. Previously, the Gold Saucer date was largely dependent on the quests that you have completed, but for now, there is little info about how Romance and dating work in Final Fantasy 7 Rebirth.

Customize your Chocobo in Final Fantasy 7 Rebirth
Players will come across Chocobo ranches, where Chocoboutiques can be found. These are stalls wherein players can freely customize and recolor their bird's equipment from head to talon. Gear will impact its performance in chocobo races, so find an ensemble that suits your style and will amp up your performance!

Small details like customization bring the fun to FF7 Rebirth. It's exciting to think about all the customizations that players can do when FF7 Rebirth releases on February 29, 2024.