“I was fortunate to work with Andrew as part of the leadership team at Tantalus during a period of tremendous change and challenge. Andrew is an astonishingly capable technical visionary. He routinely astonished both the team and also our publishers and partners, by finding ways to unleash the team's creativity through powerful and flexible tech and tools... and also by somehow finding ways to make the hardware do things it really wasn't supposed to be able to do. It always felt as though pretty much anything was possible -- if Andrew Bailey was excited about it, he would find a way to will it into existence.”
About
Experience & Education
Volunteer Experience
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Teacher
Zen Maker Lab
- Present 2 years 5 months
Science and Technology
I am teaching programming fundamentals to high school students, using a self authored 8 bit era gaming engine written in C# as a practical vehicle.
Projects
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Dragons Breath
Dragon's Breath was a video game for the Amiga home computer developed in 1989 by myself and two others and released in 1990 by Palace Software. Ports to PC (we are talking XT here) and an Atari ST version were also made.
Other creatorsSee project -
Golem Crusades
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The Druid is Back.
Golem Crusades is a fantasy shooter with real time strategy. The player is in the thick of action, under constant attack and a pocket of spells for defence. At the same time the player must command a legion of golems to retake the land back over 10 levels.Other creatorsSee project -
Druid I & II
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These two games were developed and released in 1986 and 1987. They were top down shoot'em up games liked to 'Gauntlet' of arcade fame at the time. This was an inaccurate comparison, as Druid involved a bit more strategy than the well known arcade co-op. In fact there was a little known predecessor to Gauntlet called Dandy, which was more similar, but Druid was considered better in reviewer comparisons.
Other creatorsSee project
Recommendations received
9 people have recommended Andrew
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