Hazbin Hotel as a turn based RPG style game
A random thought experiment I think about from time to time, what if a turn based role playing game was made with the Hazbin cast? Warning this post gets kind of long and rambly.
1) All characters are given equal power level (so Lucifer is about as strong as Niffty). In game I feel like this would be explained by the crew getting transported to some alternate game world that equalized their capabilities.
2) I’m imagining that each battle would have up to 3 characters on your side of the field (possibly more on the enemy’s side idk). You would be able to choose which characters would fight, and having characters fight alongside each other would increase their relationship (more on that later)
3) There are 7 status conditions each tied to one of the 7 deadly sins. Certain characters are immune to certain statuses (Alastor would be immune to lust of course). Certain characters can benefit from being afflicted with a certain status (Lucifer with pride perhaps?) I’ll get in to my specific ideas for each one later.
4) For stats I’m defaulting to Pokémon’s HP Attack Special Attack Special Defense and Speed, but that could change. Might drop Specials. Might add something like Crit Chance or Accuracy. Not fully decided.
5) Some character have “pets” that fight alongside them giving small bonuses. Like Sir Pentious’s Egg Bois. These pets can be swapped with their teammates once they get a high enough level of friendship.
6) Speaking of friendship, so I’m thinking characters don’t actually level up in this, instead they gain friendship with other party members. Leveling up specific friendships give the stat bonuses normal level ups would have given. Additionally they will unlock moves based on the friendship, these moves will often synergize with the character the friendship was gained from.
7) This is a bit ambitious, but I’m thinking each pairing will have a romantic/platonic option. This would not affect stats in any way but instead affect the cutscenes that would play, both having specific one on one cutscenes for the characters and changing the language used for each other in regular cutscenes.
8) I’m thinking that each character gets a passive special ability or two that could be double edged. Often tying into the amount of HP they or their allies have left. More on that with each character.
9) This takes place after episode 5 but before the finale. So Lucifer is introduced, and Sir Pentious is still a demon. Undecided if it takes place before or after Vaggie is revealed to be an angel.
Ok so now for each character summery! This will just be a general overview of their role/capabilities. No specific stats or moves.
A support/healer character, who gets scary powerful when she or her allies are low on health. At the start of the fight she mostly focuses on raising the stats of the entire team and healing HP/status conditions. But at the end of the fight, especially if she’s the last one standing, she can fight enemies herself with demonically powerful attacks.
Special ability: Raises Attack when she or her allies are at critical health.
Shared move example: Power of Self Love: heals status conditions and resets stats to self
More balanced between offense and defense. Does not deal too much with changing stats or applying debuffs or status effects, just deals damage and takes damage well. Also has a counterattack that can be shared with high friendship. Like all characters, gaining skills from others helps round out her kit.
Special ability: Can counter incoming hits to allies she has high friendship with.
Shared move example: Counter: small automatic attack done to enemies that hit you
Pet: Kee-Kee (since Charlie already has Razzle and Dazzle and doesn’t need 2 (well 3) pets.) I guess Kee-Kee could be Lucifer’s pet instead?
Would spread statuses like Lust and Envy, and have multi hitting attacks that could target multiple enemies. Wouldn’t take hits as well as Charlie or Vaggie. Would have some redirection/distraction moves as well.
Special ability: Something to do with having multiple arms…
Shared move example: Showtime!: Redirects next oncoming attack to user
Main stat shared: Defense
Would be annoying to enemies: spreading statuses like Wrath, lowering stats, adding shadows to the field to distract enemies (sort of like substitutes that can deal damage). Would do extra damage to enemies suffering a status condition. Would have low HP and would loose abilities when at critical health (I imagine his cane breaking).
Special ability: Shadow Step: increases evasion the more shadows are on the field
Main stat shared: Defense
Example of shared move: Smile, Deer: gives chance of inflicting Wrath on enemies.
Pet: Shadow Poppets (his main shadow is too tied to him)
DPS. Glass Cannon kind of character that can do huge damage but falls easily. Also has a “tidy up” type move that clears field hazards and raises the team’s speed.
Special ability: Raises attack when effected by a status condition
Shared move example: Channeling yourInner Bad Boy: raises Attack
Pet: Roaches? Maybe not everyone gets a pet haha
Has a mixed role, with a lot of attacks having an element of luck to them. Would have a “stack the deck” type move that would bring make his moves more favorable. He would also have the ability to analyze combatants, being able to tell for example if Wrath would cause them to hit themselves next turn, or if Envy or Sloth will activate.
Special ability: Something to do with stack the deck or analyze?
Shared move example: Prioritize: Raises chance to hit selected opponent when afflicted by Wrath
Pet: none (does booze count as a pet?)
Would be a very technical character, with powerful attacks and combos that require set up (building the machine, activating it, etc). Would also have some support options. I feel like he could take advantage of being affected by Envy.
Special ability: Commander: allies get a passive bonus to Speed and Accuracy
Shared move example: Endure: Will survive next round with at least one HP
Would have powerful ranged attacks that could hit multiple opponents and lower their stats. Might also have some timer bomb moves that go off in later turns. Could maybe benefit from statuses like Gluttony.
Special ability: Explosive: Something to do with bombs?
Shared move example: Let Loose: Being affected by Gluttony raises your attack and speed
The final character I’m mapping out (thought about doing the Vees but we don’t know enough about them yet I feel). Would be the shapeshifter type character whose role could change depending on his form. Would definitely benefit from Pride, perhaps would have it by default? And could spread it of course. Probably have some abilities tying into being an angel and creator as well.
Special ability: Shapeshifter: can change forms at the start of his turn.
Shared move example: Something circus or duck themed would be funny
Main shared stat: Balanced (equal chance for all stats)
Pet: Kee-Kee or none (depending on if Vaggie gets her or not)
The Statuses/Sins
Wrath: Confusion would be a good blueprint, would have the chance to attack allies or themselves.
Lust: Poison like in that damage is done at the end of each turn. *insert Angel Dust sex joke here*
Greed: Steals stat buffs, healing, etc from allies, and can’t heal or apply stat buffs to others. Buffs that help the whole team just apply to them. If multiple allies have greed, no stat buffs can be applied. Lowers friendship gained from allies.
Gluttony: Damage healed and damage taken is raised.
Envy: May copy an ally’s stat change (both raise or lowered), damage taken, or damage healed. Copying a stat change happens after greed’s effect.
Sloth: Sleep or drowsy like. Chance of not moving on your turn. Speed is also lowered. I guess it’s more like Pokémon’s paralysis now that I think about it.
Aaaand that’s about it. Running out of steam so I’m just going to post this. Will maybe make amendments and additions later.