And they all had to run with the most awkward running animations after getting them.Instead of pink slips, exiting employees were asked to choose between a red slip, green slip, or blue slip.
The only DA I didn't log hundreds of hours into was DA2. The story had legs--but the reuse of the same exact dungeon map over and over and over....Hopefully they sell the IP for these games. I liked the early dragon age games among others.
The only way they'd consider that is if someone was gonna buy that spun-off company. Given the value of IP like Mass Effect and Dragon Age, I'm not sure who would have the funds for that buying (and buying BioWare without the IP is really just hiring a bunch of developers, which anyone can do right now after the layoffs)Rather than shut them down, they could have allowed them to break away as an independent company...
I can't even blame pressure from investors for this one. They're private now. This was their OWN decision. They mismanaged the company in so many ways... I'm not saying there weren't internal problems at Bioware, but I am saying EA just gets to cut and run without a care in the world.
American developers may be on the out if Saber is any hint of where we're going.Bethesda/Obsidian and Blizzard aren't in great hands, either. Sad to see how far the titans of American RPGs from the past 30 years have fallen.
And who is left in gaming big enough to buy them? Basically it is only Sony or Microsoft. Neither of which would be good stewards IMOThe only way they'd consider that is if someone was gonna buy that spun-off company. Given the value of IP like Mass Effect and Dragon Age, I'm not sure who would have the funds for that buying (and buying BioWare without the IP is really just hiring a bunch of developers, which anyone can do right now after the layoffs)
This is a problem with Private Equity, in general. The profit/tax incentives for PE are so perverse that "Make Product, Sell Product, Earn Profit" is for Chumps, now.Rather than shut them down, they could have allowed them to break away as an independent company...
I can't even blame pressure from investors for this one. They're private now. This was their OWN decision. They mismanaged the company in so many ways... I'm not saying there weren't internal problems at Bioware, but I am saying EA just gets to cut and run without a care in the world.
But perhaps not more than $70 billion.This should serve as a signal to ALL studios that independence is worth more than any promises a publisher can make.
What a bunch of mealymouthed horseshit. Translation: "We're only guns and balls now, people."“Across our portfolio, we’re making deliberate choices to align talent and investments where we see the greatest opportunities for players and long-term growth,” EA executives wrote in a message to staff, according to Bloomberg.
We just saw Microsoft spin Double Fine and Compulsion back out to independence, including letting them take their IP. Worth asking why others can't do the same.The only way they'd consider that is if someone was gonna buy that spun-off company. Given the value of IP like Mass Effect and Dragon Age, I'm not sure who would have the funds for that buying (and buying BioWare without the IP is really just hiring a bunch of developers, which anyone can do right now after the layoffs)
All these stories are just reminding me to work through my backlog on Steam
I get this joke, and it's technically funny, but I'm not sure that all of the newly-jobless would laugh.Instead of pink slips, exiting employees were asked to choose between a red slip, green slip, or blue slip.
Finally! This is what the people have been clamoring for!as the newly private and now heavily debt-ridden company put “a bigger focus on live services, more focus on annual sports franchises, [and] microtransactions”
If you can stay profitable. We lament big studios gobbling up smaller ones, but one ugly issue in the gaming industry was quite a few smaller ones were begging to get bought up. They were hemorrhaging money and were going to close up shop anyways.This should serve as a signal to ALL studios that independence is worth more than any promises a publisher can make.
In accounting, goodwill is an intangible asset recognized when a firm is purchased as a going concern. It reflects the premium the buyer pays over the net value of its other assets. Goodwill is often understood to represent the firm's intrinsic ability to acquire and retain customer business, where that is not attributed more specifically to a brand name, contractual arrangements, or otherwise. It is recognized only through an acquisition; it cannot be self-created. It is classified as an intangible asset on the balance sheet because it cannot be seen or touched.
-- Wikipedia
Private equity is a one-trick pony. They buy a company which has spent years, decades, perhaps longer, building goodwill...then they convert it to quick cash and close up shop. It's like buying a train that is speeding down the track, selling tickets, dismantling the engine and selling it for parts, then jumping off before the train rolls to a stop. Then they move to the next track and do the same thing again.
I don't understand why the gaming industry in particular is such a common target for this scheme.