When Tim Schafer and Double Fine kicked off the Kickstarter game-funding boom with their $3.2 million Adventure Game effort last year (money raised after initially asking for just $400,000), gamers and developers both wondered if the company had finally found a way around the publisher-centric game funding model once and for all. Unfortunately, the company’s Kickstarter experiment, now being called Broken Age, isn’t going quite as well as hoped, with development going over budget and even a limited “first half” release being pushed back to next year.
In a lengthy message to backers that was posted on the game’s Kickstarter page, Schafer basically admits that his eyes were bigger than his budget. The game is now shaping up to cost more money than Double Fine had raised through Kickstarter and from subsequent “tip jar” donations. What’s more, the pace of development meant that the first half of the game wouldn’t be ready until July 2014, with a final release looking likely in 2015. For a game that had an original asking budget of $400,000 and an original target date of October 2012, these are big problems.
“I think I just have an idea in my head about how big an adventure game should be, so it’s hard for me to design one that’s much smaller than Grim Fandango or Full Throttle,” Schafer wrote, dropping the names of some of his best-known titles. “There’s just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my brain, there is.”

Loading comments...